head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Survival planning and base economics wrapped around modest stealth shooting.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.
Chernobylite leans Optimization (Practiced Mastery); Gothic II leans Optimization (Pure Optimization).
Chernobylite leans a little harder on execution, though the gap is small.
Chernobylite
Stealth and gunplay matter but are forgiving
Gothic II
Directional melee timing against tough fauna
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chernobylite
Enemies are scripted patrols, not adaptive minds
Gothic II
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chernobylite
Mission events and world states shift between days
Gothic II
First-run surprises until the island is mapped
Gothic II leans a little harder on optimization, though the gap is small.
Chernobylite
Base building, companion management and resource planning dominate
Gothic II
Strict learning-point economy rewards ruthless planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.