head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Survival planning and base economics wrapped around modest stealth shooting.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Chernobylite leans Optimization (Practiced Mastery); Terraria leans Optimization (Pure Optimization).
Chernobylite leans a little harder on execution, though the gap is small.
Chernobylite
Stealth and gunplay matter but are forgiving
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chernobylite
Enemies are scripted patrols, not adaptive minds
Terraria
Bosses use scripted attacks; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chernobylite
Mission events and world states shift between days
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Chernobylite
Base building, companion management and resource planning dominate
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.