head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Painterly turn-based RPG built around interrupting enemies on a shared timeline.

Optimization · Pure Optimization
CD Projekt's first RPG, a dark fantasy of monster contracts and morally gray choices.
Child of Light leans Optimization (Pure Optimization); The Witcher leans Optimization (Pure Optimization).
The Witcher leans a little harder on execution, though the gap is small.
Child of Light
Timeline interrupts need only light timing
The Witcher
Rhythm-click combat needs only loose timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Enemy AI is scripted
The Witcher
Enemies follow fixed styles and weaknesses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Minor drop randomness
The Witcher
Some unknown quest outcomes on first play
Child of Light leans a little harder on optimization, though the gap is small.
Child of Light
Timeline manipulation, oculi crafting, skill trees
The Witcher
Signs, potions, and style matchups form the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.