head to head

Children of a Dead Earth cover artvsMedieval II: Total War cover art

Children of a Dead EarthvsMedieval II: Total War

Children of a Dead Earth leans Optimization (Pure Optimization); Medieval II: Total War leans Optimization (Pure Optimization).

EXECUTION2 /10READS1 /10VARIANCE1 /10OPTIMIZATION10 /10
Children of a Dead EarthMedieval II: Total War

Axis by axis

Execution2 vs 2

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance1 vs 3

Medieval II: Total War leans harder on variance: fog of war and event triggers hide some state

Optimization10 vs 9

Children of a Dead Earth leans harder on optimization: realistic orbital combat engineering is fully solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Children of a Dead Earth

full breakdown

Medieval II: Total War