head to head
Children of a Dead Earth asks more than The Elder Scrolls V: Skyrim, and the gap is optimization.

Optimization · Pure Optimization
A hard sci-fi spacecraft combat simulator using real physics.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Children of a Dead Earth leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Children of a Dead Earth
minimal twitch demand, orbital mechanics focus
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Children of a Dead Earth leans a little harder on reads, though the gap is small.
Children of a Dead Earth
AI opponents follow physics, minimal adaptation
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Elder Scrolls V: Skyrim leans a little harder on variance, though the gap is small.
Children of a Dead Earth
deterministic physics, near-zero randomness
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Children of a Dead Earth leans clearly harder on optimization.
Children of a Dead Earth
realistic orbital combat engineering is fully solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.