head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Family-focused action roguelike with persistent narrative progression between runs.

Optimization · Practiced Mastery
Co-op survival testing resource discipline and routes under randomised item spawns.
Children of Morta leans Optimization (Practiced Mastery); No More Room in Hell leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Action combat with dodges and combos but forgiving timing.
No More Room in Hell
Scarce-ammo headshots and melee spacing under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Enemies are scripted hack-and-slash fodder.
No More Room in Hell
Zombies shamble on scripts without modelling players
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Procedural floors and drops add modest swing.
No More Room in Hell
Dynamic objectives and random item spawns reshuffle each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Family upgrade tree and character synergies reward planning.
No More Room in Hell
Route knowledge, resource discipline and teamwork are the real edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.