head to head
No More Room in Hell asks more than Grand Theft Auto: San Andreas, and the gap is variance.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
Co-op survival testing resource discipline and routes under randomised item spawns.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); No More Room in Hell leans Optimization (Practiced Mastery).
No More Room in Hell leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
No More Room in Hell
Scarce-ammo headshots and melee spacing under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
No More Room in Hell
Zombies shamble on scripts without modelling players
No More Room in Hell leans clearly harder on variance.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
No More Room in Hell
Dynamic objectives and random item spawns reshuffle each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
No More Room in Hell
Route knowledge, resource discipline and teamwork are the real edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.