head to head
No More Room in Hell asks more than Red Dead Redemption 2, and the gap is variance.

Optimization · Practiced Mastery
Co-op survival testing resource discipline and routes under randomised item spawns.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
No More Room in Hell leans Optimization (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
No More Room in Hell
Scarce-ammo headshots and melee spacing under pressure
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
No More Room in Hell
Zombies shamble on scripts without modelling players
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
No More Room in Hell leans clearly harder on variance.
No More Room in Hell
Dynamic objectives and random item spawns reshuffle each run
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
No More Room in Hell leans clearly harder on optimization.
No More Room in Hell
Route knowledge, resource discipline and teamwork are the real edge
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.