head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Tactical grid combat plus studio management, both solvable with planning.

Optimization · Pure Optimization
The original post-apocalyptic CRPG where character builds solve the wasteland.
Chroma Squad leans Optimization (Pure Optimization); Fallout leans Optimization (Pure Optimization).
Fallout leans a little harder on execution, though the gap is small.
Chroma Squad
Turn-based commands, no dexterity involved
Fallout
Turn-based, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chroma Squad
Enemy AI follows simple mappable rules
Fallout
No adaptive opposition
Fallout leans a little harder on variance, though the gap is small.
Chroma Squad
Hit rolls and episode events add modest noise
Fallout
To-hit rolls and random encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chroma Squad
Studio economy, crafting and teamwork combos are the puzzle
Fallout
SPECIAL builds and quest routing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.