head to head
Neither is simply harder - they are hard in different places. Fallout demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
The original post-apocalyptic CRPG where character builds solve the wasteland.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Fallout leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Fallout
Turn-based, no dexterity
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
No adaptive opposition
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Fallout leans clearly harder on variance.
Fallout
To-hit rolls and random encounters
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Fallout leans a little harder on optimization, though the gap is small.
Fallout
SPECIAL builds and quest routing are deeply solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.