head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A pure reaction-timing endurance test against accelerating random obstacles.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.
Chrome Dino leans Execution (Pure Mechanics); Golden Axe II leans Execution (Pure Mechanics).
Chrome Dino leans a little harder on execution, though the gap is small.
Chrome Dino
Jump and duck timing at accelerating speed is everything
Golden Axe II
melee combo and dodge timing vs enemies
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chrome Dino
No opponent, just obstacles
Golden Axe II
enemies run fixed scripted attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chrome Dino
Obstacle order is random but instantly readable
Golden Axe II
magic potion and enemy spawn randomness
Golden Axe II leans a little harder on optimization, though the gap is small.
Chrome Dino
Almost nothing to plan beyond reaction discipline
Golden Axe II
character and beast-mount choice optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.