head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A pure reaction-timing endurance test against accelerating random obstacles.

Execution · Pure Mechanics
A punishing retro platformer where precise jump timing is everything.
Chrome Dino leans Execution (Pure Mechanics); Hudson's Adventure Island leans Execution (Pure Mechanics).
Hudson's Adventure Island leans a little harder on execution, though the gap is small.
Chrome Dino
Jump and duck timing at accelerating speed is everything
Hudson's Adventure Island
tight platform jumps, brutal timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chrome Dino
No opponent, just obstacles
Hudson's Adventure Island
fixed enemy patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chrome Dino
Obstacle order is random but instantly readable
Hudson's Adventure Island
fruit/egg drops randomized
Hudson's Adventure Island leans a little harder on optimization, though the gap is small.
Chrome Dino
Almost nothing to plan beyond reaction discipline
Hudson's Adventure Island
level route and skateboard memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.