head to head
ChronologyvsTrine
Chronology leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
ChronologyTrine
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Trine leans harder on variance: Levels are static and fully visible
Optimization6 vs 7
Trine leans harder on optimization: Choosing the right hero and contraption solves each obstacle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

