head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Light / Casual
A branching fairytale that tests curiosity about choices more than any skill.

Variance · Light / Casual
A short horror visual novel seen through a man whose senses render the world as flesh.
Cinders leans Variance (Light / Casual); The Song of Saya leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Reading and choosing requires no dexterity
The Song of Saya
No dexterity component; pure reading
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Characters are scripted branches, not adaptive minds
The Song of Saya
No opponent of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cinders
Branch outcomes are hidden on a first playthrough
The Song of Saya
A few branch choices hide unseen endings
Cinders leans a little harder on optimization, though the gap is small.
Cinders
Mapping choice flags to endings is a light puzzle
The Song of Saya
Minimal choice mapping across three endings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.