head to head
Circus AtarivsFruit Ninja
Circus Atari leans Execution (Pure Mechanics); Fruit Ninja leans Execution (Pure Mechanics).
Circus AtariFruit Ninja
Axis by axis
Execution8 vs 7
Circus Atari leans harder on execution: Paddle precision under the falling clown is everything
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Fruit Ninja leans harder on variance: Random fruit and bomb spawns
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

