head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Raw paddle reflexes keeping a bouncing clown alive against balloon rows.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.
Circus Atari leans Execution (Pure Mechanics); Fruit Ninja leans Execution (Pure Mechanics).
Circus Atari leans a little harder on execution, though the gap is small.
Circus Atari
Paddle precision under the falling clown is everything
Fruit Ninja
Swipe accuracy and combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Circus Atari
No opponent - pure physics reaction
Fruit Ninja
No opponent
Fruit Ninja leans a little harder on variance, though the gap is small.
Circus Atari
Bounce angles add slight unpredictability
Fruit Ninja
Random fruit and bomb spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Circus Atari
Balloon-row targeting strategy is thin but present
Fruit Ninja
Combo and crit systems are shallow but real
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.