head to head

Cities: Skylines cover artvsHuman Resource Machine cover art

Cities: SkylinesvsHuman Resource Machine

Cities: Skylines leans Optimization (Pure Optimization); Human Resource Machine leans Optimization (Pure Optimization).

EXECUTION0 /10READS0 /10VARIANCE1 /10OPTIMIZATION10 /10
Cities: SkylinesHuman Resource Machine

Axis by axis

Execution0 vs 1

Human Resource Machine leans harder on execution: Dragging instructions has no timing component

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 0

Cities: Skylines leans harder on variance: Minor disaster events if enabled.

Optimization10 vs 10

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Cities: Skylines

full breakdown

Human Resource Machine