head to head
Cities: SkylinesvsHuman Resource Machine
Cities: Skylines leans Optimization (Pure Optimization); Human Resource Machine leans Optimization (Pure Optimization).
Cities: SkylinesHuman Resource Machine
Axis by axis
Execution0 vs 1
Human Resource Machine leans harder on execution: Dragging instructions has no timing component
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Cities: Skylines leans harder on variance: Minor disaster events if enabled.
Optimization10 vs 10
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

