head to head
Neither is simply harder - they are hard in different places. Cities: Skylines demands more optimization; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A sandbox city builder that is pure traffic and zoning optimization.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Cities: Skylines leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Cities: Skylines
No reflex demands at all.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cities: Skylines
No adaptive opponent exists in the sandbox.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Elder Scrolls V: Skyrim leans a little harder on variance, though the gap is small.
Cities: Skylines
Minor disaster events if enabled.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Cities: Skylines leans clearly harder on optimization.
Cities: Skylines
Traffic flow, zoning, and budgets are fully solvable.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.