head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A sandbox city builder that is pure traffic and zoning optimization.

Optimization · Pure Optimization
Physics bridge-builder where cheaper, weirder solutions are the real game.
Cities: Skylines leans Optimization (Pure Optimization); Poly Bridge 2 leans Optimization (Pure Optimization).
Poly Bridge 2 leans a little harder on execution, though the gap is small.
Cities: Skylines
No reflex demands at all.
Poly Bridge 2
Mouse-driven building has no dexterity pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cities: Skylines
No adaptive opponent exists in the sandbox.
Poly Bridge 2
No adversary present
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cities: Skylines
Minor disaster events if enabled.
Poly Bridge 2
Deterministic physics; outcomes are fully replayable
Cities: Skylines leans a little harder on optimization, though the gap is small.
Cities: Skylines
Traffic flow, zoning, and budgets are fully solvable.
Poly Bridge 2
Budget-constrained engineering is a pure optimization problem
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.