head to head
Citizen SleepervsDisco Elysium: The Final Cut
Citizen Sleeper leans Optimization (Systems & Chaos); Disco Elysium: The Final Cut leans Variance (Systems & Chaos).
Citizen SleeperDisco Elysium: The Final Cut
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads1 vs 0
Citizen Sleeper leans harder on reads: NPCs follow branching scripts.
Variance6 vs 5
Citizen Sleeper leans harder on variance: Daily dice rolls drive outcomes.
Optimization7 vs 5
Citizen Sleeper leans harder on optimization: Action allocation and clock management dominate.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

