head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A tabletop-flavored RPG about an android surviving on a derelict station.

Optimization · Systems & Chaos
Gacha roster luck funneled into team-building optimisation against fixed encounters.
Citizen Sleeper leans Optimization (Systems & Chaos); Dragonheir: Silent Gods leans Optimization (Systems & Chaos).
Dragonheir: Silent Gods leans a little harder on execution, though the gap is small.
Citizen Sleeper
Dice placement, no manual skill.
Dragonheir: Silent Gods
Auto-leaning combat needs minimal dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
NPCs follow branching scripts.
Dragonheir: Silent Gods
PvE content and async PvP offer no live minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Daily dice rolls drive outcomes.
Dragonheir: Silent Gods
Gacha hero pulls and dice rolls gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Action allocation and clock management dominate.
Dragonheir: Silent Gods
Team composition and stat tuning against fixed content is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.