head to head
Citizen SleepervsWorld of Horror
Citizen Sleeper leans Optimization (Systems & Chaos); World of Horror leans Variance (Systems & Chaos).
Citizen SleeperWorld of Horror
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads1 vs 0
Citizen Sleeper leans harder on reads: NPCs follow branching scripts.
Variance6 vs 7
World of Horror leans harder on variance: Random mysteries, events, and curses dominate each run
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

