head to head

Citizen Sleeper cover artvsWorld of Horror cover art

Citizen SleepervsWorld of Horror

Citizen Sleeper leans Optimization (Systems & Chaos); World of Horror leans Variance (Systems & Chaos).

EXECUTION0 /10READS1 /10VARIANCE6 /10OPTIMIZATION7 /10
Citizen SleeperWorld of Horror

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads1 vs 0

Citizen Sleeper leans harder on reads: NPCs follow branching scripts.

Variance6 vs 7

World of Horror leans harder on variance: Random mysteries, events, and curses dominate each run

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Citizen Sleeper

full breakdown

World of Horror