head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Optimizing affinity paths and tech web choices on a randomized alien frontier.

Optimization · Pure Optimization
A turn-based tactics game about squad positioning in destructible WWII environments.
Civilization: Beyond Earth leans Optimization (Pure Optimization); Silent Storm: Sentinels leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Point-and-click turn actions; nothing physical
Silent Storm: Sentinels
Turn-based, no physical aiming demands on player
Silent Storm: Sentinels leans a little harder on reads, though the gap is small.
Civilization: Beyond Earth
Faction AI uses static scripts, not player-reactive strategies
Silent Storm: Sentinels
AI scripted but tactical positioning resembles light prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization: Beyond Earth
Alien spawns and fog of war add manageable hidden elements
Silent Storm: Sentinels
Hit chances and destructible cover add real randomness
Civilization: Beyond Earth leans a little harder on optimization, though the gap is small.
Civilization: Beyond Earth
Affinity choices and tech web routing define victory conditions deeply
Silent Storm: Sentinels
Squad builds, positioning and turn economy decide battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.