head to head
Silent Storm: Sentinels asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
A turn-based tactics game about squad positioning in destructible WWII environments.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Silent Storm: Sentinels leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Silent Storm: Sentinels
Turn-based, no physical aiming demands on player
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Silent Storm: Sentinels leans clearly harder on reads.
Silent Storm: Sentinels
AI scripted but tactical positioning resembles light prediction
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Silent Storm: Sentinels leans clearly harder on variance.
Silent Storm: Sentinels
Hit chances and destructible cover add real randomness
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Silent Storm: Sentinels leans a little harder on optimization, though the gap is small.
Silent Storm: Sentinels
Squad builds, positioning and turn economy decide battles
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.