head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Optimizing city placement, social policies, and victory routing under randomized map unknowns.

Optimization · Pure Optimization
A deep hockey-management sim about building rosters and optimizing a franchise.
Civilization V leans Optimization (Pure Optimization); Franchise Hockey Manager 4 leans Optimization (Pure Optimization).
Civilization V leans a little harder on execution, though the gap is small.
Civilization V
UI actions need no precision; speed is not a factor
Franchise Hockey Manager 4
Menu-driven management, no twitch element
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
AI follows scripted personalities, not genuine player modelling
Franchise Hockey Manager 4
AI GMs are scripted, not adaptively modeling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
Random starts, barbarian spawns, and goody huts create hidden unknowns
Franchise Hockey Manager 4
Simulated match outcomes carry inherent randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
Hex placement, social policies, and victory routing are fully solvable
Franchise Hockey Manager 4
Roster, trades, and tactics management IS the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.