head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Optimizing city placement, social policies, and victory routing under randomized map unknowns.

Optimization · Pure Optimization
Engineering optimal Wanzer configurations and skill allocations to dominate scripted mech skirmishes.
Civilization V leans Optimization (Pure Optimization); Front Mission 1st: Remake leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
UI actions need no precision; speed is not a factor
Front Mission 1st: Remake
Turn-based; no twitch; Wanzer part targeting is planning-based
Civilization V leans a little harder on reads, though the gap is small.
Civilization V
AI follows scripted personalities, not genuine player modelling
Front Mission 1st: Remake
Enemy AI is scripted per mission type
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
Random starts, barbarian spawns, and goody huts create hidden unknowns
Front Mission 1st: Remake
Hit rates and shield proc randomness create meaningful combat variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
Hex placement, social policies, and victory routing are fully solvable
Front Mission 1st: Remake
Wanzer part builds, weapon loadouts, and pilot skill allocation are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.