head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Optimizing city placement, social policies, and victory routing under randomized map unknowns.

Optimization · Pure Optimization
A turn-based strategy game built on hero development and army optimization.
Civilization V leans Optimization (Pure Optimization); Heroes of Might & Magic: Olden Era leans Optimization (Pure Optimization).
Civilization V leans a little harder on execution, though the gap is small.
Civilization V
UI actions need no precision; speed is not a factor
Heroes of Might & Magic: Olden Era
no reflex demand, turn-based strategy
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
AI follows scripted personalities, not genuine player modelling
Heroes of Might & Magic: Olden Era
human multiplayer opponents adapt strategy
Civilization V leans a little harder on variance, though the gap is small.
Civilization V
Random starts, barbarian spawns, and goody huts create hidden unknowns
Heroes of Might & Magic: Olden Era
combat rolls and map randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
Hex placement, social policies, and victory routing are fully solvable
Heroes of Might & Magic: Olden Era
hero builds, economy, army composition
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.