head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Optimizing city placement, social policies, and victory routing under randomized map unknowns.

Optimization · Pure Optimization
Solving procedurally generated corporate heists through precise resource and power management under escalating alarms.
Civilization V leans Optimization (Pure Optimization); Invisible, Inc. leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
UI actions need no precision; speed is not a factor
Invisible, Inc.
Turn-based movement; no twitch demands whatsoever
Civilization V leans a little harder on reads, though the gap is small.
Civilization V
AI follows scripted personalities, not genuine player modelling
Invisible, Inc.
Corporate guards patrol on scripted timers; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
Random starts, barbarian spawns, and goody huts create hidden unknowns
Invisible, Inc.
Procedural floor layouts and alarm escalation add significant run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization V
Hex placement, social policies, and victory routing are fully solvable
Invisible, Inc.
Power allocation, agent pairing, and escape routing are the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.