head to head
Civilization VvsSongs of Conquest
Civilization V leans Optimization (Pure Optimization); Songs of Conquest leans Optimization (Pure Optimization).
Civilization VSongs of Conquest
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads2 vs 3
Songs of Conquest leans harder on reads: Human PvP multiplayer creates opponent prediction pressure
Variance5 vs 4
Civilization V leans harder on variance: Random starts, barbarian spawns, and goody huts create hidden unknowns
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

