head to head
Civilization VvsSpaceland: Sci-Fi Indie Tactics
Civilization V leans Optimization (Pure Optimization); Spaceland: Sci-Fi Indie Tactics leans Optimization (Pure Optimization).
Civilization VSpaceland: Sci-Fi Indie Tactics
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance5 vs 4
Civilization V leans harder on variance: Random starts, barbarian spawns, and goody huts create hidden unknowns
Optimization9 vs 8
Civilization V leans harder on optimization: Hex placement, social policies, and victory routing are fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

