head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based 4X where empire optimization beats turn-by-turn tactics.

Optimization · Pure Optimization
A text-based hockey management game testing long-term roster building and development optimization.
Civilization VI leans Optimization (Pure Optimization); Eastside Hockey Manager leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Turn-based, no mechanical input demands.
Eastside Hockey Manager
No physical inputs; all text-based management
Civilization VI leans a little harder on reads, though the gap is small.
Civilization VI
AI is scripted; multiplayer adds light adaptation.
Eastside Hockey Manager
AI managers have mild tendencies but are largely modelable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Map gen, barbarians, and city-state quests vary.
Eastside Hockey Manager
Sim results, injuries, and development rolls create meaningful variance
Eastside Hockey Manager leans a little harder on optimization, though the gap is small.
Civilization VI
Tech, civics, and yield routing dominate strategy.
Eastside Hockey Manager
Scouting, line management, and trade strategy are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.