head to head
Civilization VIvsEtherlords II
Civilization VI leans Optimization (Pure Optimization); Etherlords II leans Optimization (Pure Optimization).
Civilization VIEtherlords II
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads3 vs 2
Civilization VI leans harder on reads: AI is scripted; multiplayer adds light adaptation.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization9 vs 8
Civilization VI leans harder on optimization: Tech, civics, and yield routing dominate strategy.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

