head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based 4X where empire optimization beats turn-by-turn tactics.

Optimization · Pure Optimization
Tests long-horizon squad-building and tactical optimisation against simulation noise.
Civilization VI leans Optimization (Pure Optimization); Football Manager 26 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Turn-based, no mechanical input demands.
Football Manager 26
Menus and team talks need no hands
Civilization VI leans a little harder on reads, though the gap is small.
Civilization VI
AI is scripted; multiplayer adds light adaptation.
Football Manager 26
AI managers are mappable; online rivals rare
Civilization VI leans a little harder on variance, though the gap is small.
Civilization VI
Map gen, barbarians, and city-state quests vary.
Football Manager 26
Match engine rolls and injuries swing seasons
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Tech, civics, and yield routing dominate strategy.
Football Manager 26
Squad building, tactics and finances are a solvable machine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.