head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A turn-based 4X where empire optimization beats turn-by-turn tactics.

Optimization · Pure Optimization
A racing team management game where tire strategy and car development optimization drive results.
Civilization VI leans Optimization (Pure Optimization); Motorsport Manager leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Turn-based, no mechanical input demands.
Motorsport Manager
No physical driving inputs; menu-driven management only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
AI is scripted; multiplayer adds light adaptation.
Motorsport Manager
Rival teams adapt race strategy in limited but real ways
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Map gen, barbarians, and city-state quests vary.
Motorsport Manager
Safety cars, weather changes, and mechanical failures introduce hidden chaos
Motorsport Manager leans a little harder on optimization, though the gap is small.
Civilization VI
Tech, civics, and yield routing dominate strategy.
Motorsport Manager
Pit timing, compound choice, and car development are deeply solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.