head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Navigating civilization age transitions with deep optimization of legacy paths and economies.

Optimization · Pure Optimization
Optimizing pair-up chains and offspring builds to steamroll deterministically scripted maps.
Civilization VII leans Optimization (Pure Optimization); Fire Emblem Fates leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VII
Turn-based menu clicks; no physical ceiling
Fire Emblem Fates
Turn-based menu play; no hand-speed demands
Civilization VII leans a little harder on reads, though the gap is small.
Civilization VII
AI scripted per leader personality, not learning your habits
Fire Emblem Fates
AI follows scripted attack priorities, not player modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VII
Age transitions and hidden resources introduce genuine unknowns
Fire Emblem Fates
Dual-strike/guard procs and hit rates inject meaningful RNG
Civilization VII leans a little harder on optimization, though the gap is small.
Civilization VII
Legacy path and age-transition choices form the core optimization puzzle
Fire Emblem Fates
Offspring seals, asset/flaw selection, and supports are deeply planned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.