head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Turn-based RPG whose reactive parry timing layers execution onto build optimization.

Optimization · Practiced Mastery
Build optimization and learned monster weak points, executed through physical climb-and-strike combat.
Clair Obscur: Expedition 33 leans Optimization (Practiced Mastery); Dragon's Dogma: Dark Arisen leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Parry and dodge timing inside turn-based combat
Dragon's Dogma: Dark Arisen
Climbing monsters and timing skills demands real combat dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Bosses follow learnable scripted patterns
Dragon's Dogma: Dark Arisen
Pawns and monsters follow learnable scripted behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clair Obscur: Expedition 33
Some unknown attack strings on first encounter
Dragon's Dogma: Dark Arisen
Bitterblack loot rolls and night spawns add managed randomness
Clair Obscur: Expedition 33 leans a little harder on optimization, though the gap is small.
Clair Obscur: Expedition 33
Pictos, builds, and turn economy are solvable
Dragon's Dogma: Dark Arisen
Vocation builds, augment stacking and monster weak-point knowledge dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.