head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Base-building strategy game about optimizing upgrade economy and raid compositions.

Optimization · Pure Optimization
A dark-fantasy strategy RPG about building armies and winning turn-based battles.
Clash of Clans leans Optimization (Pure Optimization); Disciples: Liberation leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Troop drop placement is forgiving
Disciples: Liberation
Turn-based combat needs no input speed
Clash of Clans leans a little harder on reads, though the gap is small.
Clash of Clans
Base layouts anticipate human attackers' habits
Disciples: Liberation
AI uses fixed tactics; multiplayer adds light prediction
Disciples: Liberation leans a little harder on variance, though the gap is small.
Clash of Clans
Matchmaking and unseen traps add uncertainty
Disciples: Liberation
Damage rolls and map encounters carry randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Army comps, upgrade paths, and attack routing
Disciples: Liberation
Army composition, upgrades and tactical positioning decide battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.