head to head
Clash of ClansvsDisciples: Liberation
Clash of Clans leans Optimization (Pure Optimization); Disciples: Liberation leans Optimization (Pure Optimization).
Clash of ClansDisciples: Liberation
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 2
Clash of Clans leans harder on reads: Base layouts anticipate human attackers' habits
Variance3 vs 4
Disciples: Liberation leans harder on variance: Damage rolls and map encounters carry randomness
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

