head to head
Neither is simply harder - they are hard in different places. Disciples: Liberation demands more reads; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A dark-fantasy strategy RPG about building armies and winning turn-based battles.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Disciples: Liberation leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Disciples: Liberation
Turn-based combat needs no input speed
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Disciples: Liberation leans clearly harder on reads.
Disciples: Liberation
AI uses fixed tactics; multiplayer adds light prediction
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Disciples: Liberation leans clearly harder on variance.
Disciples: Liberation
Damage rolls and map encounters carry randomness
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Disciples: Liberation leans a little harder on optimization, though the gap is small.
Disciples: Liberation
Army composition, upgrades and tactical positioning decide battles
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.