head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Base-building strategy game about optimizing upgrade economy and raid compositions.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.
Clash of Clans leans Optimization (Pure Optimization); Heroes of Might and Magic IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Troop drop placement is forgiving
Heroes of Might and Magic IV
no real-time physical skill needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Base layouts anticipate human attackers' habits
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Heroes of Might and Magic IV leans a little harder on variance, though the gap is small.
Clash of Clans
Matchmaking and unseen traps add uncertainty
Heroes of Might and Magic IV
combat rolls and map resources random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Army comps, upgrade paths, and attack routing
Heroes of Might and Magic IV
army building and economy near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.