head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Base-building strategy game about optimizing upgrade economy and raid compositions.

Optimization · Pure Optimization
A turn-based tactics game about squad positioning in destructible WWII environments.
Clash of Clans leans Optimization (Pure Optimization); Silent Storm: Sentinels leans Optimization (Pure Optimization).
Silent Storm: Sentinels leans a little harder on execution, though the gap is small.
Clash of Clans
Troop drop placement is forgiving
Silent Storm: Sentinels
Turn-based, no physical aiming demands on player
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Base layouts anticipate human attackers' habits
Silent Storm: Sentinels
AI scripted but tactical positioning resembles light prediction
Silent Storm: Sentinels leans a little harder on variance, though the gap is small.
Clash of Clans
Matchmaking and unseen traps add uncertainty
Silent Storm: Sentinels
Hit chances and destructible cover add real randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clash of Clans
Army comps, upgrade paths, and attack routing
Silent Storm: Sentinels
Squad builds, positioning and turn economy decide battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.