head to head
Clash of ClansvsTotal Extreme Wrestling 2013
Clash of Clans leans Optimization (Pure Optimization); Total Extreme Wrestling 2013 leans Optimization (Pure Optimization).
Clash of ClansTotal Extreme Wrestling 2013
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 4
Total Extreme Wrestling 2013 leans harder on variance: Match ratings and pop swings carry simulation randomness
Optimization8 vs 9
Total Extreme Wrestling 2013 leans harder on optimization: Booking, finances and roster strategy define success
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

