head to head
Clash of ClansvsWar for the Overworld
Clash of Clans leans Optimization (Pure Optimization); War for the Overworld leans Optimization (Pure Optimization).
Clash of ClansWar for the Overworld
Axis by axis
Execution1 vs 2
War for the Overworld leans harder on execution: Mouse-driven dungeon management; light APM demand
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 2
Clash of Clans leans harder on variance: Matchmaking and unseen traps add uncertainty
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

