head to head

Clash of Clans cover artvsWar for the Overworld cover art

Clash of ClansvsWar for the Overworld

Clash of Clans leans Optimization (Pure Optimization); War for the Overworld leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE3 /10OPTIMIZATION8 /10
Clash of ClansWar for the Overworld

Axis by axis

Execution1 vs 2

War for the Overworld leans harder on execution: Mouse-driven dungeon management; light APM demand

Reads3 vs 3

Even - both lean on reads about the same.

Variance3 vs 2

Clash of Clans leans harder on variance: Matchmaking and unseen traps add uncertainty

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Clash of Clans

full breakdown

War for the Overworld