head to head
War for the Overworld asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A Dungeon Keeper successor about building an evil lair and crushing do-gooders.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); War for the Overworld leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
War for the Overworld
Mouse-driven dungeon management; light APM demand
War for the Overworld leans clearly harder on reads.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
War for the Overworld
Skirmish humans adapt; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
War for the Overworld
Enemy dungeon layout hidden until scouted
War for the Overworld leans a little harder on optimization, though the gap is small.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
War for the Overworld
Room economy, minion synergy, and build order dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.