head to head
Neither is simply harder - they are hard in different places. Clash Royale demands more execution; EVE Online demands more optimization.

Reads · Mind & Math
Real-time PvP card battler decided by elixir trades and outguessing your opponent.

Optimization · Mind & Math
A player-driven economy and political simulation where optimal doctrine-building and reading human opponents decide outcomes.
Clash Royale leans Reads (Mind & Math); EVE Online leans Optimization (Mind & Math).
Clash Royale leans clearly harder on execution.
Clash Royale
Placement precision and elixir timing under pressure
EVE Online
Clicking modules demands little physical precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clash Royale
Live human opponent baits and counters you
EVE Online
Player corporations and fleet FC decisions involve deep human prediction
Clash Royale leans a little harder on variance, though the gap is small.
Clash Royale
Opponent's deck hidden until cards appear
EVE Online
Market prices and intel gaps are meaningful hidden information
EVE Online leans clearly harder on optimization.
Clash Royale
Elixir trades and matchup theory are deep
EVE Online
Industry chains, fleet doctrines, and trade routes are deeply solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.