head to head
Clash Royale asks more than The Ship: Murder Party, and the gap is optimization.

Reads · Mind & Math
Real-time PvP card battler decided by elixir trades and outguessing your opponent.

Reads · Bluff & Deduction
Cruise passengers each hunt an assigned target while acting natural enough to avoid their own assassin.
Clash Royale leans Reads (Mind & Math); The Ship: Murder Party leans Reads (Bluff & Deduction).
Clash Royale leans a little harder on execution, though the gap is small.
Clash Royale
Placement precision and elixir timing under pressure
The Ship: Murder Party
Landing kills and fleeing guards needs some dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clash Royale
Live human opponent baits and counters you
The Ship: Murder Party
Spotting which passenger is your human hunter is psychological.
The Ship: Murder Party leans a little harder on variance, though the gap is small.
Clash Royale
Opponent's deck hidden until cards appear
The Ship: Murder Party
Unknown quarry assignments and weapon luck cloud each round.
Clash Royale leans clearly harder on optimization.
Clash Royale
Elixir trades and matchup theory are deep
The Ship: Murder Party
Needs management and guard patterns are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.