head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A turn-based WWII tactics game about optimizing squad positioning and ability sequences.

Optimization · Pure Optimization
Gunpowder-era Total War blending empire management with line battles.
Classified: France '44 leans Optimization (Pure Optimization); Empire: Total War leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Classified: France '44
Turn-based, no manual aim or reflex demand
Empire: Total War
Real-time battle micro is modest
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Classified: France '44
Enemy AI is scripted, limited adaptive prediction
Empire: Total War
Multiplayer line-battle feints exist
Classified: France '44 leans a little harder on variance, though the gap is small.
Classified: France '44
Hit chances and reinforcements add managed randomness
Empire: Total War
Campaign AI and battle dice noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Classified: France '44
Positioning, ability sequencing, and squad builds are the core
Empire: Total War
Campaign economy and line-infantry tactics are mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.