head to head
Empire: Total War asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
Gunpowder-era Total War blending empire management with line battles.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Empire: Total War leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Empire: Total War
Real-time battle micro is modest
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Empire: Total War leans clearly harder on reads.
Empire: Total War
Multiplayer line-battle feints exist
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Empire: Total War leans a little harder on variance, though the gap is small.
Empire: Total War
Campaign AI and battle dice noise
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Empire: Total War leans a little harder on optimization, though the gap is small.
Empire: Total War
Campaign economy and line-infantry tactics are mappable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.