head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A turn-based WWII tactics game about optimizing squad positioning and ability sequences.

Optimization · Pure Optimization
Map-painting grand strategy ruled by mana and idea optimization.
Classified: France '44 leans Optimization (Pure Optimization); Europa Universalis IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Classified: France '44
Turn-based, no manual aim or reflex demand
Europa Universalis IV
pausable, no twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Classified: France '44
Enemy AI is scripted, limited adaptive prediction
Europa Universalis IV
AI mostly scripted, some MP
Classified: France '44 leans a little harder on variance, though the gap is small.
Classified: France '44
Hit chances and reinforcements add managed randomness
Europa Universalis IV
events, mission paths
Europa Universalis IV leans a little harder on optimization, though the gap is small.
Classified: France '44
Positioning, ability sequencing, and squad builds are the core
Europa Universalis IV
idea groups, economy, mana spending
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.