head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Corridor shooting plus picking the right squad ability for each scripted encounter.

Execution · Pure Mechanics
An on-rails aim-and-memorise test through fixed FMV sequences.
Clive Barker's Jericho leans Execution (Practiced Mastery); Star Wars: Rebel Assault leans Execution (Pure Mechanics).
Star Wars: Rebel Assault leans a little harder on execution, though the gap is small.
Clive Barker's Jericho
Aim and squad-ability timing through corridor firefights
Star Wars: Rebel Assault
On-rails aiming and dodge timing is the entire challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Horrors attack on fixed scripts, nothing adapts
Star Wars: Rebel Assault
Every sequence is pre-rendered and fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Jericho
Linear set pieces with minimal randomness
Star Wars: Rebel Assault
Nothing varies between attempts
Clive Barker's Jericho leans a little harder on optimization, though the gap is small.
Clive Barker's Jericho
Choosing the right squad member per encounter is the layer
Star Wars: Rebel Assault
Memorising each rail sequence's threats carries completion
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.