head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A gothic horror FPS where a paranormal investigator fights a family curse with revolver in one hand and spells in the other.

Execution · Practiced Mastery
Rapid capsule placement against a clock, with planning for chains under random pill draws.
Clive Barker's Undying leans Execution (Practiced Mastery); Dr. Mario leans Execution (Practiced Mastery).
Dr. Mario leans a little harder on execution, though the gap is small.
Clive Barker's Undying
Dual-wielding spells and guns under pressure
Dr. Mario
Fast capsule placement under rising speed decides clears
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
Horrors follow scripted patterns despite feeling malevolent
Dr. Mario
Versus mode exists but garbage exchange rewards speed, not prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
First-run scares and unknown manor secrets hide information
Dr. Mario
Random pill colors against fixed virus layouts, quickly bounded
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
Spell upgrades and Scrye-revealed puzzles reward system mastery
Dr. Mario
Chain setups and virus-clearing order follow known patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.