head to head
Clockwork Tales: Of Glass and InkvsTales of Monkey Island
Clockwork Tales: Of Glass and Ink leans Optimization (Systems & Chaos); Tales of Monkey Island leans Optimization (Pure Optimization).
Clockwork Tales: Of Glass and InkTales of Monkey Island
Axis by axis
Execution1 vs 0
Clockwork Tales: Of Glass and Ink leans harder on execution: Clicking hidden objects has no dexterity requirement
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 5
Tales of Monkey Island leans harder on optimization: Episodic inventory puzzles each have one intended solution.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

