head to head

Clockwork Tales: Of Glass and Ink cover artvsTales of Monkey Island cover art

Clockwork Tales: Of Glass and InkvsTales of Monkey Island

Clockwork Tales: Of Glass and Ink leans Optimization (Systems & Chaos); Tales of Monkey Island leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION4 /10
Clockwork Tales: Of Glass and InkTales of Monkey Island

Axis by axis

Execution1 vs 0

Clockwork Tales: Of Glass and Ink leans harder on execution: Clicking hidden objects has no dexterity requirement

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization4 vs 5

Tales of Monkey Island leans harder on optimization: Episodic inventory puzzles each have one intended solution.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Clockwork Tales: Of Glass and Ink

full breakdown

Tales of Monkey Island